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just a bugfix

@NetsuNegi NetsuNegi added ❓Vanilla bug Vanilla game bugs that are requested to be fixed Needs testing ⚙️T1 T1 maintainer review is sufficient labels Sep 20, 2025
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enum { SkipGameCode = 0x73B074 };

GET(CellClass*, pCell, EDI);
reinterpret_cast<void(__thiscall*)(AbstractClass*)>(0x70D4A0)(pCell);// pCell->BecomeUntargetable();
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This is already added to yrpp.

pThis->DamageWall(200);

if (pThis->OverlayTypeIndex == -1)
reinterpret_cast<void(__thiscall*)(AbstractClass*)>(0x70D4A0)(pThis);// pThis->BecomeUntargetable();
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same

pCell->DamageWall(damage);

if (pCell->OverlayTypeIndex == -1)
reinterpret_cast<void(__thiscall*)(AbstractClass*)>(0x70D4A0)(pCell);// pCell->BecomeUntargetable();
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same

pThis->DamageWall(RulesExt::Global()->AdjacentWallDamage);

if (pThis->OverlayTypeIndex == -1)
reinterpret_cast<void(__thiscall*)(AbstractClass*)>(0x70D4A0)(pThis);// pThis->BecomeUntargetable();
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same

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Labels

Needs testing ⚙️T1 T1 maintainer review is sufficient ❓Vanilla bug Vanilla game bugs that are requested to be fixed

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